Phantasy Star IV: The End of the Millennium came out on the Mega
Drive in Japan in December 1993 and reached North America in February 1995, developed
and published by Sega, directed by Rieko Kodama, Toru Yoshida and Kiyoshi Takeuchi. It
was the last Phantasy Star of the 16-bit line and the one the series is usually judged
by.
It is a first-person-battle role-playing game of the old school with the corners
filed off. You walk a party of up to five across Motavia, fights are fought against a
row of enemies drawn on the screen, and every round you queue one command per
character before anything happens. The order in which those commands go off is rolled
from agility, and if the right techniques land next to each other in that order they
fuse into a Combination Attack, a single blow built from all of them. The manual
promised fifteen of those; the players found fourteen.
Around the battles there is a lot of what made the game loved: macros that let you
replay a set of commands with one press, a story told in manga-style panels over the
action, a cast that arrives and leaves on the plot's schedule rather than yours, and a
thousand years of series history that the game expects you to half remember.
The plot starts small, two hunters taking a job at a school where monsters have
appeared, and ends with the fate of a solar system. What keeps the game worth taking
apart is the machinery underneath: a battle engine with tables for everything, and a
complete disassembly that lets you read those tables instead of guessing at them.