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Shining Force II

Sega Mega Drive · 1993

Shining Force II box art: a warrior in a red cloak raising a sword, a fanged shield on his arm, storm clouds behind him.

Shining Force II reached the Mega Drive in Japan in October 1993 and the West the year after, built by Sonic! Software Planning — the studio that would become Camelot — and published by Sega. It took everything the first game did and gave it room: a larger world you cross on foot instead of through a menu, thirty-odd recruits, and battles that sprawl far enough that losing the left flank is a thing that can happen to you.

It is also the game this house is named after. Creed's Mansion is a real place in it, and the wizard who lives there is exactly the sort of person who would let you poke around in his things.

Notes & teardowns

The Witch and Mitula New

The hooded witch who keeps your saves turns into a young woman after the credits, wearing the two jewels Mitula carried off. Both ROMs decoded, US and Japanese, and every clue for and against the two being the same person.

Read the article ▸

The Mithril RNG

The dwarf smith rolls four times, not once, down a ladder picked by the recipient's class. Here is the routine, both ROM tables, the exact odds counted over every possible seed, and a method that gets you the rarest weapon every time.

Read the teardown ▸

Next up

In the drawer

The promotion tables, the battle damage formula, and whatever that debug hook wired into the battle rolls was really for.

Romhacks

Odd Eye Redemption v1.0

Odd Eye survives his defeat and joins the Force. A new recruitment scene, playable ally sprites, the Counter Sword and an MP-powered laser. Download the BPS patch for the original USA ROM.

Meet the newest recruit ▸